Hand-painted Rust-inspired satchel, pickaxe, storage chest, and glowing miniature furnace arranged together.
A finished set of Rust-inspired prints, assembled and painted by hand.

Overview

I printed, assembled, and hand-painted this collection of Rust-inspired display props. The set includes a satchel, pickaxe, storage chest, Eoka, bone knife, and miniature rocket.

The work is in turning recognizable game shapes into physical pieces, then using paint to make straps, handles, metal details, and other surfaces read differently. These are nonfunctional display replicas.

Pieces in the collection

Piece Visible construction and finish
Satchel Raised straps, loops, and cylindrical details; tan body with dark brown and black accents
Storage chest Box form included in the completed group photograph
Pickaxe Contrasting handle and head within the finished collection
Eoka Tan curved handle, dark barrel-shaped detail, and wrapped section
Bone knife Light blade with a brown wrapped handle
Miniature rocket Dark body, red tip, and open tail details

The separate furnace lamps add warm lighting to the same family of props.

Satchel: before and after

The unpainted satchel is especially useful as a process record. Its white surface exposes the geometry: the folds, raised straps, loops, and top details are already present before finishing.

The completed version uses color boundaries to explain that geometry. The body becomes tan, the straps become dark brown, and the smaller details become black. The comparison makes it possible to separate what the print contributes from what the hand-applied finish contributes.

The model archive includes several satchel mesh versions and a Blender file. Those files record variations of the object alongside its photographed physical result.

Painting and surface details

The props use different colors to suggest materials without hiding their physical print texture. Light bone-colored surfaces, dark metallic areas, brown grips, and red accents distinguish parts that would otherwise share the same printed material.

Close-up photographs preserve the edge work, recesses, and surface texture. The page documents the finished palette and visible details; the archive does not supply a complete paint-brand list, coating recipe, or slicer profile.

Build record and attribution

The gallery keeps the unpainted satchel, finished satchel, and individual replicas together with the collection photograph. It records both an intermediate stage and the final presentation.

My contribution is the physical printing, assembly, and painting. The recognizable game items remain Rust-inspired fan designs. This page presents the work as a prop-making archive rather than original game-item authorship or a current store listing.